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Human Machine Interaction (CSC801)
Unit 1.0 FOUNDATIONS OF HMI
Session 1 : The Human: History of User Interface Designing
Session 2 : I/O channels, Hardware, Software and Operating environments
Session 3 : I/O channels, Hardware, Software and Operating environments
Session 4 : Psychology of everyday actions, Reasoning and problem solving
Session 5 : The computer: Devices, Memory, processing and networks
Session 6 : Interaction: Models, frameworks, Ergonomics, styles, elements, interactivity, Paradigms.
Unit 2.0 DESIGN & SOFTWARE PROCESS:
Session 7 : Mistakes performed while designing a computer system, Human interaction with computers
Session 8 : importance of human characteristics human consideration
Session 9 : Human interaction speeds .Interactive Design basics, process, scenarios, navigation, Iteration and prototyping
Session 10 : HMI in software process: software life cycle, usability engineering, Prototyping in practice, design rationale.
Session 11 : Design rules: principles, standards, guidelines, rules.
Session 12 : Recognize the goals, Goal directed design process
Session 13 : Evaluation Techniques: Universal Design
Unit 3.0 GRAPHICAL USER INTERFACE
Session 14 : The graphical User Interface: Popularity of graphics
Session 15 : the concept of direct manipulation, graphical systems, Characteristics
Session 16 : Web user Interface: Interface popularity, characteristics
Session 17 : The merging of graphical Business systems and the Web
Session 18 : Principles of user interface design
Unit 4.0 SCREEN DESIGNING
Session 19 : Design goals , Screen planning and purpose
Session 20 : organizing screen elements, ordering of screen data and content
Session 21 : screen navigation and flow, Visually pleasing composition
Session 22 :amount of information, focus and emphasis
Session 23 : presentation information simply and meaningfully, information retrieval on web
Session 24 : statistical graphics, Technological consideration in interface design
Unit 5.0 INTERFACE DESIGN FOR MOBILE DEVICES
Session 25 : Mobile Ecosystem: Platforms
Session 26 : Application frameworks: Types of Mobile Applications: Widgets, Applications
Session 27 : Games, Mobile Information Architecture, Mobile 2.0,
Session 28 : Mobile Design: Elements of Mobile Design, Tools.
Unit 6.0 INTERACTION STYLES AND COMMUNICATION
Session 29 : Windows:Characteristics, Components, Presentation styles
Session 30 : Types of Windows, Management, operations
Session 31 : Text messages: Words, Sentences, messages and text words
Session 32 :Text for web pages. Icons, Multimedia and colors
Session 16 : Web user Interface: Interface popularity, characteristics
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