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Computer Graphics (214450)
UNIT – I BASIC CONCEPTS
Session 1 : Introduction to Computer Graphics
Session 2 : Basics of graphics systems
Session 3 : Raster scan & Random scan displays
Session 4 : basic display processor
Session 5 : Display Files: display file structure
Session 6 : algorithms and display file interpreter
Session 7 : Primitive operations on display file
Session 8 : Plotting Primitives: Scan conversions
Session 9 : lines
Session 10 : line segments
Session 11 : vectors
Session 12 : pixels and frame buffers
Session 13 : vector generation
Session 14 : Line drawing Algorithms: DDA, Bresenham
Session 15 : Circle drawing Algorithms: - DDA, Bresenham
Session 16 : Character Generation: Stroke Principle
Session 17 : Starburst Principle
Session 18 : Bit map method
Session 19 : Introduction to aliasing and anti-aliasing
UNIT – II POLYGONS AND GRAPHICAL TRANSFORMATIONS
Session 20 : Polygon and its types
Session 21 : inside test
Session 22 : polygon filling methods: Seed fill
Session 23 : Scan Line
Session 24 : Flood fill and Boundary fill
Session 25 : 2D Geometric Transformations - translation,
Session 26 : scaling
Session 27 : rotation
Session 28 : other transformations such as reflection
Session 29 : shearing
Session 30 : matrix representation and homogeneous coordinate system
Session 31 : Composite transformations
UNIT – III 3D TRANSFORMATIONS AND PROJECTIONS
Session 32 : Translation
Session 33 : scaling
Session 34 : rotation
Session 35 : rotation about X, Y, Z and arbitrary axis reflection about XY, YZ, XZ and arbitrary plane.
Session 36 : Projections: Types Parallel - Oblique: Cavalier
Session 37 : Cabinet and orthographic :Isometric
Session 38 : Dimetric
Session 39 : Trimetric and Perspective - Vanishing Points as 1 point, 2 point and 3 point
UNIT – IV SEGMENTS, WINDOWING AND CLIPPING
Session 40 : Segment: Introduction
Session 41 : Segment table
Session 42 : Segment creation
Session 43 : closing
Session 44 : deleting and renaming
Session 45 : Visibility
Session 46 : Windowing: Concept of window and viewport
Session 47 : viewing transformations
Session 48 : Line Clipping: Cohen Sutherland Method
Session 49 : Midpoint subdivision method
Session 50 : Polygon Clipping : Sutherland Hodgman method for clipping convex and concave polygons
UNIT – V SHADING, ANIMATION AND GAMING
Session 51 : Shading: Halftoning
Session 52 : Gouraud and Phong Shading
Session 53 : Computer Animation: Animation sequences
Session 54 : functions & Languages
Session 55 : Key-frame Systems
Session 56 : Motion Specifications
Session 57 : Gaming platforms: Graphics Memory Pipeline
Session 58 : Block diagram of NVIDIA workstation and i860 Introduction to OpenGL ES
UNIT - VI CURVES AND FRACTALS
Session 59 : Introduction
Session 60 : Curve generation
Session 61 : Interpolation
Session 62 : interpolating algorithms
Session 63 : interpolating polygons
Session 64 : B-Splines and corners
Session 65 : Bezier curves
Session 66 : Fractals
Session 67 : fractal lines and surfaces Interactive Graphics & usage of the tools of computer graphics – 3D Studio and Maya
Session 58 : Block diagram of NVIDIA workstation and i860 Introduction to OpenGL ES
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